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Hi,
I'm using C# streamer code to catch all the status of the stream,
Just like the status that the streamer present in the UI (picture below).
But I there is a different when I config the FX3 for low packet size,
In the C# streamer there is "0" in the " Transfer Rate (KBps) "
But In the C++ there is a "60" in the " Transfer Rate (KBps) "
I'm using the code on the next location,
C# -- C:\Program Files (x86)\Cypress\EZ-USB FX3 SDK\1.3\application\c_sharp\streamer
C++ -- C:\Program Files (x86)\Cypress\EZ-USB FX3 SDK\1.3\application\cpp\streamer
Can you direct me to the main different in the code that make the different in the "KBps"?
And maybe explain how it works?
(on the right C#, on the Left C++)
Thanks,
EliW.
Solved! Go to Solution.
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Hello,
The progress bar on the streamer application is updated when 1 queue is transferred. This is true for both the streamer application.
The major difference I could see is in calculating the XferRate. Please check.
Rashi
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Hello,
The progress bar on the streamer application is updated when 1 queue is transferred. This is true for both the streamer application.
The major difference I could see is in calculating the XferRate. Please check.
Rashi