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how to get a random number with the sdk?
just a random number,the get opreat does not affact orther!
Solved! Go to Solution.
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I just did a search on Google and there are a number of SW methods of generating a pseudo-random number that you can implement in the app. If you need a seed for your random number generator, you may use the Bluetooth clock as the first seed value:
/// This function returns the current native Bluetooth clock; this
/// counter is 28 bits, and ticks every 312.5 us and is adjusted for
/// drift through sleep, etc. To compute differences and times elapsed,
/// use bleapputils_diffNativeBtClks() or bleapputils_BtClksSince().
/// \return the counter value.
UINT32 bleapputils_currentNativeBtClk(void);
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With SDK 2.0, use:
/// Provides any number of random bit from the HW random bit generator.
/// \param buffer pointer to a buffer that can hold the random bits.
/// \param length Number of 32-bit numbers to generate.
extern void ulp_rand(UINT32* buffer, UINT32 length);
UINT32 rand_num;
ulp_rand(&rand_num, 1);
Unfortunately, this is not available with SDK 1.1.0.
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Thanks for answer.
I use SDK 1.1.0.
For get a random number don`t use SDK ,do you have any good Suggestions?
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I just did a search on Google and there are a number of SW methods of generating a pseudo-random number that you can implement in the app. If you need a seed for your random number generator, you may use the Bluetooth clock as the first seed value:
/// This function returns the current native Bluetooth clock; this
/// counter is 28 bits, and ticks every 312.5 us and is adjusted for
/// drift through sleep, etc. To compute differences and times elapsed,
/// use bleapputils_diffNativeBtClks() or bleapputils_BtClksSince().
/// \return the counter value.
UINT32 bleapputils_currentNativeBtClk(void);
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My suggestion would be to find an implementation of the Mersenne Twister. It is widely available and implemented in a lot of languages (Mersenne twister - Wikipedia, the free encyclopedia). It is known to have an very long period.