- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
你好:
我在Mb91530_590 Project新建一个main_Page,使用GHDS生成的resource文件后,从中生成了64个Sprite;通过Dissplay.h中的
#define DEF_DA_VG_INIT_NUM_AUTO 60 // App Virtual Gauge - Max. Number of sprite object during page init (default on at Project_conf.c)
更改该数量大于60,该工程依然无法正常运行,运行至SpriteEngine_API文件中的
int InitSpritePage(SpriteEng_Util* a_pSpriteEng_Util, int a_nPageNum)函数中返回故障信息。
请问以上问题应该如何处理。
Solved! Go to Solution.
- Labels:
-
Other Legacy MCU
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
The concerned topics are not suitable for discussing in the community here, please contact your local Cypress sales team to get technical support.
Best regards,
Amy Wang
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
The concerned topics are not suitable for discussing in the community here, please contact your local Cypress sales team to get technical support.
Best regards,
Amy Wang