你好:
我在Mb91530_590 Project新建一个main_Page,使用GHDS生成的resource文件后,从中生成了64个Sprite;通过Dissplay.h中的
#define DEF_DA_VG_INIT_NUM_AUTO 60 // App Virtual Gauge - Max. Number of sprite object during page init (default on at Project_conf.c)
更改该数量大于60,该工程依然无法正常运行,运行至SpriteEngine_API文件中的
int InitSpritePage(SpriteEng_Util* a_pSpriteEng_Util, int a_nPageNum)函数中返回故障信息。
请问以上问题应该如何处理。
已解决! 转到解答。
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Other Legacy MCU
The concerned topics are not suitable for discussing in the community here, please contact your local Cypress sales team to get technical support.
Best regards,
Amy Wang
The concerned topics are not suitable for discussing in the community here, please contact your local Cypress sales team to get technical support.
Best regards,
Amy Wang